![]() If that's no good, you can try experimenting with adding and removing walls to try and get things divided up how you want it, but unfortunately I don't think there's a concrete method for that which will work in all cases. Your best bet is simply to pick a wall inside the correct area and you shouldn't have any trouble. So, that's how you can tell a shop front will or won't work in a given location. If you put the shop front there, it won't work - prisoners won't work it and so no one will be able to buy from it. You can see that the middle wall isn't in the same highlighted area as the shop here. However, if you use the other half of the building: Putting a shop front on any of the walls here will work just fine. So, in the ideal case, you'll want something like this:Īs you can see in the deployment view, all 4 of the walls are inside the same area as the shop itself - when you highlight the area, the entire thing is selected, walls and all. I'll try and explain it a bit, and how you can try to get things working until the next release. Yeah there's unfortunately an issue with the shop front detection that was missed in our initial testing. ![]()
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